![]() ![]() WTF is this?īeyond The Monolith had seemed so simple in its premise. WTF? What am I even looking at? Yeah, you said it Monolith. The drums rolled, the campaign launched, we all rushed to the Kickstarter page and… A Cthulhu-fighting-Conan-fighting-Batman-fighting-zombies piece of epic, awesome craziness. This really did feel like it might be the best thing to happen to miniatures games in years. To add to the level of anticipation, in the run up to the campaign, CMON and Petersen Games confirmed their support of the project. All you would need was a rule book and a smattering of new stat cards, and you’d be ready to rock.įantastic! When does the campaign launch? Sign me up! In fact, given that the suggestion was to use the Vs mechanics of Monolith’s Batman: Gotham City Chronicles title, if you owned that already, you almost had all you needed to start playing. The core of the Beyond the Monolith system. Not only would you be able to dust off all those boxes of plastic that hadn’t been cracked open in ages, but you’d get a whole new miniatures game system for presumably minimal outlay, as you’d only need some basic ingredients for the new system to support the mountains of plastic you already owned.īrilliant! Batman: Gotham City Chronicles “VS” mode. Not only, they said, would you be able to use your Batman, Conan and Mythic Battles minis in quick and brutal skirmish smash-ups (not to mention mash-ups), but other leading miniatures games developers like CMON and Petersen Games had lent their support to the concept, meaning suddenly there was the prospect of the majority of your miniatures collection being viable in a single, epic games system. Such appeared to be the promise when Monolith announced it’s Beyond The Monolith games system. Ares vs Cthulhu (from Mythic Battles: Pantheon and Cthulhu Wars respectively) – the kind of awesome absurdity we wanted and seemed to be promised. What’s undeniable though, even for ardent miniatures fans, is the sad fact that many of the models in question (particularly those supplied gratis as Stretch Goals during crowd-funded campaigns), hardly ever see the light of day, let alone the tabletop.Įven when they do, once scenarios have been played and replayed, the chances diminish with each trip to the table that they’ll ever make it back again.īut what if there was a way to reuse those minis in an innovative and exciting way? A generic game system, tried and tested, that allowed you to reuse the minis in a collection, from multiple collaborating manufacturers, giving them a new lease of life? A cross-genre system that meant whenever you played it there was a chance that any of your minis might see the table. Even without the biggest players/culprits ( CMON, Monolith, Mythic Games etc.) the market and industry as a whole are top-heavy with boxes crammed with (admittedly beautifully sculpted for the most part) bits of plastic of various sizes and hues.įor many this is a turn-off from the outset, but there remain legions of ardent mini fans, willing to shell out hundreds of dollars on impressive injection-moulded centrepieces for their gaming tables. “Miniatures Bloat” is becoming a common phrase with regard to crowd-funded tabletop games these days. ![]()
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