In the upper right corner of the Combat Screen there are controls to adjust the speed of the battle replay, which allow the viewer to slow down or speed up the pace or pause the combat view. Depending on the terrain where the battle takes place, there may be obstacles on the battlefield that units must either go around, climb over or destroy. The battlefield is a grid of squares, 20 squares tall and about 30 squares wide, more for large battles. The messages can be scrolled with the mouse wheel or the + and – keys. a shield defense reducing incoming damage from a successful hit). The battle messages list all of the events that happen during the combat such as hits, misses, spellcasting, how much damage was done and how special abilities affect attacks (e.g. Battlefield (a grid of 28 x 20 squares).Battle messages (blank space on the left).The combat screen has three main components. This section discusses the combat screen interface. The player has no control over the actions of their troops during combat, but will be shown how the battle progresses. Combat resolution is automatically handled by the battle AI. Unless you are playing a network game, in which case the player gets a message and a chance to view the combat at the beginning of his next turn. This makes it possible to move several armies to attack a single enemy army simultaneously.Ĭombat resolution is displayed at the end of the turn in the Combat Screen. Whenever an army enters combat, a symbol of crossed swords is placed over the square until the end of the player’s turn when combat is resolved. For this reason keeping scouts or other units with Acute Senses or Spirit Sight in an army is important. When this happens, the combat begins as an Ambush. In network multiplayer games it is possible to attack together with your ally.Ĭombat can be initiated unintentionally if an army moves into a square containing stealthy or invisible units that it cannot see. In single player games and hotseat games you can defend together with your ally but you cannot attack together. The armies of allied players can move through the same squares and stay in the same square and will defend the square against enemy attacks as a single force. Initiating combat uses up all of the army’s remaining Action Points.Ī special case of initiating combat is when more than two different factions are involved. Whoever moves into the square occupied by the army of another player, independent or special monsters is the attacker. You should be able to use the recruitment window for this, “upgrading” the unit by replacing it with a new version, much like how dwarven upgrades work.In CoE5, combat is initiated whenever two armies that are not allied move into the same square. The monster can grow into a new form through other means… Such as through hp or age.īy assigning a higher ritual power level to the new form, and making sure the rituals for that level are tagged as “free”, you could potentially acquire new rituals that way. Rituals are the only way to gain other rituals in the base game. ‘Borrowing’ units from other factions (enslaving/charming enemy commanders with spells is a great way to expand your options).Getting access to new units (with rituals or citadel upgrades or by conquering special location).Upgrading an existing unit necromancer => Lich.The way to gain new ritual is usually either by:
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